
Indie game developer working primarily in Unreal Engine.
I enjoy building complete playable projects from the ground up, especially gameplay systems, Blueprint logic, UI, interaction systems, settings menus, and the little bits of polish that make a game actually feel finished.
A lot of my projects start as small ideas or technical challenges and gradually turn into full playable experiences. I like experimenting, solving problems, learning new Unreal Engine systems, and finding simple ways to make mechanics work without overcomplicating everything.
I mainly work with Unreal Engine Blueprints, but I’m also expanding into more technical Unreal development as my projects grow.
This page is where I share finished games, prototypes, experiments, and portfolio projects that show both what I can build and how much I’m improving with each project.